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	<title>Comments for Mark Cooke's G-Mixer</title>
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	<link>http://www.gmixer.com</link>
	<description>Mark Cooke's - personal and game development notes.</description>
	<lastBuildDate>Tue, 23 Feb 2010 17:27:16 -0500</lastBuildDate>
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		<title>Comment on Scripting cocos2d-iPhone actions with XML, part 2 by aaron visser</title>
		<link>http://www.gmixer.com/archives/224/comment-page-1#comment-372</link>
		<dc:creator>aaron visser</dc:creator>
		<pubDate>Tue, 23 Feb 2010 17:27:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gmixer.com/?p=224#comment-372</guid>
		<description>Perfect! Thanks.  The search on the cocos2d site is pretty useless. :)</description>
		<content:encoded><![CDATA[<p>Perfect! Thanks.  The search on the cocos2d site is pretty useless. :)</p>
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		<title>Comment on Scripting cocos2d-iPhone actions with XML, part 2 by Mark Cooke</title>
		<link>http://www.gmixer.com/archives/224/comment-page-1#comment-371</link>
		<dc:creator>Mark Cooke</dc:creator>
		<pubDate>Tue, 23 Feb 2010 17:05:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gmixer.com/?p=224#comment-371</guid>
		<description>Hey Aaron - take a look at the EaseAction set. Is this what you are looking for?

http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:actions_ease</description>
		<content:encoded><![CDATA[<p>Hey Aaron &#8211; take a look at the EaseAction set. Is this what you are looking for?</p>
<p><a href="http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:actions_ease" rel="nofollow">http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:actions_ease</a></p>
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		<title>Comment on Scripting cocos2d-iPhone actions with XML, part 2 by aaron visser</title>
		<link>http://www.gmixer.com/archives/224/comment-page-1#comment-370</link>
		<dc:creator>aaron visser</dc:creator>
		<pubDate>Tue, 23 Feb 2010 16:52:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gmixer.com/?p=224#comment-370</guid>
		<description>I&#039;m working on a game for the iPAD using Cocos2d, and I&#039;m trying to find out a good way to do tweening.  I came across your articles and it looks promising.  Do you mind sharing the code you made for the xml scripting?  Have you done anything with transforming from one sprite to another?

Thanks!!</description>
		<content:encoded><![CDATA[<p>I&#8217;m working on a game for the iPAD using Cocos2d, and I&#8217;m trying to find out a good way to do tweening.  I came across your articles and it looks promising.  Do you mind sharing the code you made for the xml scripting?  Have you done anything with transforming from one sprite to another?</p>
<p>Thanks!!</p>
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		<title>Comment on Nintendo DS piracy is getting out of hand by Oveneise</title>
		<link>http://www.gmixer.com/archives/428/comment-page-1#comment-366</link>
		<dc:creator>Oveneise</dc:creator>
		<pubDate>Tue, 16 Feb 2010 22:23:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gmixer.com/?p=428#comment-366</guid>
		<description>LOL. the R4 rocks. And ubisoft is only losing money because their games (or .nds files :P) PHUCKING SUCK.</description>
		<content:encoded><![CDATA[<p>LOL. the R4 rocks. And ubisoft is only losing money because their games (or .nds files :P) PHUCKING SUCK.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Yamanote&#8217;s Last Train by Margaret</title>
		<link>http://www.gmixer.com/archives/117/comment-page-1#comment-365</link>
		<dc:creator>Margaret</dc:creator>
		<pubDate>Sat, 13 Feb 2010 16:02:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.guilezero.com/wp/?p=117#comment-365</guid>
		<description>What you REALLY need to appreciate this photo fully is &#039;Smell&#039;O&#039;Vision&#039;. The  whiff of detoxing oyagi. Pheeyew!</description>
		<content:encoded><![CDATA[<p>What you REALLY need to appreciate this photo fully is &#8216;Smell&#8217;O'Vision&#8217;. The  whiff of detoxing oyagi. Pheeyew!</p>
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		<title>Comment on Yamanote&#8217;s Last Train by La</title>
		<link>http://www.gmixer.com/archives/117/comment-page-1#comment-364</link>
		<dc:creator>La</dc:creator>
		<pubDate>Sat, 13 Feb 2010 15:59:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.guilezero.com/wp/?p=117#comment-364</guid>
		<description>It happens all the time in Tokyo. :-)</description>
		<content:encoded><![CDATA[<p>It happens all the time in Tokyo. :-)</p>
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		<title>Comment on Announcing: Prescription for Sleep by Will Smarter Phones Make Us Better Sleepers? &#124; Sleep Talking Man &#124; Sleeping Man Talking &#124; Sleep Talkin Man</title>
		<link>http://www.gmixer.com/archives/184/comment-page-1#comment-363</link>
		<dc:creator>Will Smarter Phones Make Us Better Sleepers? &#124; Sleep Talking Man &#124; Sleeping Man Talking &#124; Sleep Talkin Man</dc:creator>
		<pubDate>Fri, 12 Feb 2010 09:51:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gmixer.com/?p=184#comment-363</guid>
		<description>[...] Mark Cooke and composer Norihiko Hibino worked together to create “Prescription for Sleep.” They describe [...]</description>
		<content:encoded><![CDATA[<p>[...] Mark Cooke and composer Norihiko Hibino worked together to create “Prescription for Sleep.” They describe [...]</p>
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		<title>Comment on The Paradox of Choice by beamjack</title>
		<link>http://www.gmixer.com/archives/454/comment-page-1#comment-359</link>
		<dc:creator>beamjack</dc:creator>
		<pubDate>Tue, 02 Feb 2010 07:25:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gmixer.com/?p=454#comment-359</guid>
		<description>You may also be interested in reading Blink, by Malcom Gladwell and How We Decide, by Jonah Lehrer. I recently lead the former on a flight and it was pretty interesting. How We Decide was much more in depth though.</description>
		<content:encoded><![CDATA[<p>You may also be interested in reading Blink, by Malcom Gladwell and How We Decide, by Jonah Lehrer. I recently lead the former on a flight and it was pretty interesting. How We Decide was much more in depth though.</p>
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		<title>Comment on The Paradox of Choice by Mark Cooke</title>
		<link>http://www.gmixer.com/archives/454/comment-page-1#comment-358</link>
		<dc:creator>Mark Cooke</dc:creator>
		<pubDate>Sun, 31 Jan 2010 18:21:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gmixer.com/?p=454#comment-358</guid>
		<description>Cool, thanks for the link. Looks like that person read the same book, the examples they gave were also referenced in The Paradox of Choice.</description>
		<content:encoded><![CDATA[<p>Cool, thanks for the link. Looks like that person read the same book, the examples they gave were also referenced in The Paradox of Choice.</p>
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		<title>Comment on The Paradox of Choice by Emmeline</title>
		<link>http://www.gmixer.com/archives/454/comment-page-1#comment-357</link>
		<dc:creator>Emmeline</dc:creator>
		<pubDate>Sun, 31 Jan 2010 18:19:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gmixer.com/?p=454#comment-357</guid>
		<description>This post is very reminiscent of this other one, and another prior post on the same blog:

http://www.psychologyofgames.com/2010/01/04/loss-aversion-achievements-and-trial-conversions/</description>
		<content:encoded><![CDATA[<p>This post is very reminiscent of this other one, and another prior post on the same blog:</p>
<p><a href="http://www.psychologyofgames.com/2010/01/04/loss-aversion-achievements-and-trial-conversions/" rel="nofollow">http://www.psychologyofgames.com/2010/01/04/loss-aversion-achievements-and-trial-conversions/</a></p>
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