Archive for October, 2008

Secret Project Teaser #1

Wednesday, October 29th, 2008


I’ve been working with a local Tokyo-based artist, the awesome Kayo Hamada, on a secret Flash-based interactive project for a few months. It has been moving slowly but we recently hit a progress milestone and I wanted to share a tiny bit of teaser art work with you all.

The girl staring at you above is our main character. Her name is Violet.

I don’t want to reveal too much more at this point. Although we have plans drafted up for the theme and general layout of the story we’re taking a very creative and experimental approach to the development of the project. This is a labor of love – there is no money involved – which of course grants us that freedom.

This isn’t a videogame so I’m also taking this opportunity to use a different approach to fleshing out Violet’s story and world. My background in game development gives me the knowledge of how to produce a schedule of building out assets an code to finish the project on a specific time frame but I’m avoiding that in this early stage in the name of unlimited creative freedom.

Hamada-san and I just had a brainstorming meeting inside an Internet cafe in Shinjuku where we settled on a number of issues for the opening of the scenario.

I look forward to when we can share some more!

Pepsi White Yogurt

Thursday, October 23rd, 2008

From the minds at Suntory Beverages Japan comes a new variety of Pepsi.

Pepsi White Yogurt

“Pepsi & Yogurt Flavor”

I can’t say it tasted much like yogurt. This was my initial reaction:

Pepsi Yogurt Reaction

Not really bad, just weird.

Matsuzaka Beef and Foie Gras Burger

Sunday, October 19th, 2008

I’ve been thinking about good food recently and decided it was time to indulge in a rare splurge. I went for lunch at the Bvlgari cafe on the second floor above their shop on Ometesando street in Harajuku.

Matsuzaka Beef & Foie Gras Burger

There I enjoyed the burger you see above. The meat is Matsuzaka Beef which looks about like this before it was ground up:


As you can see in the above image, it is roughly $250 per lb when purchased at a supermarket in sirloin form. The amount of fat marbling in that beef is epic!

On top of the beef was a grilled piece of foie gras with a small piece of gold leaf on it which you can see in the first image. I paid a ridiculous $45 for this burger but it was damn good. Not something I’ll do again soon.

Overall the cafe was quite good with great service and both an attractive atmosphere and clientele. Highly recommended if you’re shopping in Omotesando and are willing to spend the cash on some great food.

Pop Gun Comics

Thursday, October 16th, 2008


Do you like silly stuff? Ridiculous comics? Well, if so, get on over to Pop Gun Comics for some great indie tomfoolery.

Please, please, if you like stupid stuff that makes you laugh read Bastard Road as soon as you can. Highly enjoyable! Warning: extreme cartoon violence against mini mariachis!

Culinary Desires

Thursday, October 16th, 2008

Although the soba (buckwheat noodles) Jason is eating below were delicious…

Soba Chow-down

What I really want right now is a Top Dog from Berkeley, CA smothered in hot Russian mustard.

Top Dog

The painful grimace on Dan’s face exemplifies both the highs and lows of the Top Dog culinary experience. Yum!

EA’s "skate" is Next-Gen

Tuesday, October 14th, 2008


I’ve only just recently had an opportunity to play EA’s “skate”, a skateboarding game released in 2007, and man is it great. Why do I think its “next-gen”? Let me count the ways…

  • The skating engine – collision, animation, and controls – is incredible. It feels incredibly fluid and creates an excellent illusion of belief. If you ollie your skateboard at the correct time, with the wheels lined up to an edge, you will grind very convincingly. Similarly if you are just skating around and the right part of the board happens to touch an edge in the right way then you will start to grind. The controls and collision feel incredibly tight.
  • Great ragdoll and animation physics. Not just when you bail but also the player’s arms and legs when riding normally. There is some nice IK.
  • The sound of the skateboard is extremely convincing. I’ve worked a bit on sound related software recently so it’s fresh in my mind and I have yet to notice anything that seemed out of place sound wise. I am constantly surprised at how accurate the sound of the skateboard touching various surfaces in varying situations appears to be.
  • The ability to replay the last 30 seconds or so of gameplay at any time, edit it into a movie with effects, camera cuts, etc., and then upload it for anyone to watch. Some of the videos online showcase incredible gameplay skills while others are short comedy skits. Unfortunately you need the skate software to watch these videos. I feel like EA missed an opportunity here to let you upload them to YouTube directly (like PixelJunk Eden does). It would have been good for PR in my opinion. Still a great feature that builds community and competition.

Congratulations to the programmers, artists, designers, and testers who clearly worked well together and made a great game. It must have sold well enough to warrant a sequel as both a Wii version and sequel to the Xbox 360 / PS3 game are on the way.

As a postscript one of the most popular user created videos is a bizarre ragdoll sexual assault scene. Yeah. The “film” is in black and white, a woman is running away from a man on, guess what, a skateboard. He eventually chases her down in a subway station and then crashes on top of her in a heap. Some interpenetration of the skateboarding character’s mesh causes some convincing pelvic thrusting as the physics system tries to stabilize itself. I have to wonder if this was a happy accident that was after the fact edited into a joke movie or if someone spent hours trying to get this just right… it’s a little bit scary. Even though I had to laugh at the creativity and use of minor physics issues. Thank you JimboJones8. You are an auteur.

Thanks to my friends at EA for sending me a copy. This is the best game I’ve played in a while.

Life in a Foreign Language

Thursday, October 9th, 2008

For the time I’ve been living in Japan it has been a great experience and my Japanese language ability has improved significantly. That said, sometimes there are days when I just want to wallow in a trough of English. The Internet, instant messaging, and Skype are all great for that. So are books.

In my adventures on the web recently I found a number of blog posts discussing dealing with the Japanese language as a foreigner in Japan that really hit close to home. Don’t get me wrong – I’ve been loving learning a new language, it’s a valuable skill, fun to use, and honestly I believe it makes you smarter. Sometimes you need a break though.

On the blog “I Eat My Pigeon” (was it good?) in a post entitled Someone’s Knocking at the Door the author writes about the feeling of wanting to avoid surprise situations where you have to use Japanese. Those can be the worst as you can’t prepare in advance for the vocabulary you’ll need. The author writes:

Phones can be even more deadly. In face-to-face interaction there can be hand gestures to help you fill in the blanks, but on the phone, confronted with a disembodied voice that uses only the most polite business Japanese (which, remember, you only recently learned). So you flounder and pick out words: ADSL Company. Excuse me. Because. Excuse me. Therefore. Friday. Excuse me. Do you?

I’m sorry, do I what now?

I think most people that have lived in a foreign country in a language you are still learning have felt this way at some point.

Nick Ramsay, on his blog “Long Countdown”, writes about the pains of making sure your name matches on all documents in Japan in the post What’s my name? Basically, the problem is the confusion about people from Western countries and their tricky first-name-first and last-name-last naming convention and the intricacies of having a middle name. As you may know, in Japan family (last) names come first and first names come last. People do not have middle names. So when a fresh foreigner goes to get their gaikokujintourokushou for identification (lovingly known as the “gaijin card”) when they first get to Japan it basically sets the course for everything else that follows.

Nick writes:

The problem arose right at the beginning when immigration decided, based on my passport, that my name is officially Ramsay Nicholas Hannant, and City Hall put that on my alien registration card. Can you imagine how confusing it is to be recognised as Last name, First name, Middle name?

I can’t count how many times I’ve had to rewrite forms at banks and post offices because I got the order “wrong”. When we applied for a mortgage, I had to open a completely new bank account because my existing one was opened without using my middle name, and apparently this was impossible to rectify.

On my gaijin card my name is also last, first, middle. I’ve also had to redo plenty of paperwork because the name isn’t exactly written in the same way when comparing various documents. Though compared to Nick I’m lucky because all three of my names are quite short. Nick apparently has a hell of a time filling in any forms because the boxes to write in your name are nowhere near long enough to fit his name in Japanese characters. As a fun side note, on my gaijin card my place of birth is “Las Vegas, Houston, USA”. Sounds like a great place.

Although there are periodic challenges, facing and overcoming them are a significant part of the reason why I came here.

Wipeout HD is Gorgeous

Friday, October 3rd, 2008


I’ve already discussed how much I like Wipeout’s graphic design and now the developers behind Wipeout HD have done an awesome job with the 3D design and technology for the recently released Wipeout HD. Not only does it look great, they’ve included a feature in the game that allows you to take “photos” of your favorite moments using many camera options such as simulated motion blur (see above).

Graphic design wise my favorite mode by far is called “zone”. It’s a gameplay mode that has been around in the Wipeout series for a while. The player’s ship gets faster and faster over time until it takes too much damage and eventually explodes. The player is scored based on how long they can survive.

The design aesthetic in the past for the zone mode was a sort of clean room filled with neon. It was definitely unique and visually pleasing. The new design for zone mode is even better though:


The colors and gradients of the world change as the player reaches new zones (i.e. faster speeds). I love how the entire look of the game is changed so drastically from a futuristic metropolis to an ultra-stylized world of gradients and silhouettes using the exact same level geometry. There aren’t many games that look like the screenshot above and it is refreshing to see Wipeout HD taking a new direction.

Behind the Scenes of a Cancelled Project (Tiberium)

Thursday, October 2nd, 2008

EA recently announced that the title “Tiberium” has been canceled. It was a shooter in the Command & Conquer universe that was in development at EALA. It’s never good to hear about a canceled project when peoples’ careers are at stake as it is likely there were multiple lost jobs. Best of luck to anyone who was laid off.

GamaSutra recently made a post about the cancellation to announce the news. What’s unusual is the comments that have been posted in that article. Many insiders at EALA are posting about their frustrations and there is plenty of mud slinging going on. You have to take everything with a grain of salt but I find the politics of the situation fascinating.

Anonymous writes:

This is how the new management team brokered their own team, and at the same time quietly took Tiberium out back and put it down, so they would not be known as the owners. They got field promoted to captains, then sunk their damaged ship, so they could take their new titles on to a fresh vessel, and killed all the witnesses.

No need to be upset… it’s just business.

If you’re interested in seeing some behind the scenes information on internal game development politics give the comments a read.