Archive for June, 2008

Projected Image – Games and Beyond

Monday, June 30th, 2008

I’ve learned in the time that I’ve been working in Japanese game development that much more importance is put on the look of the game than any other factor. (This is going to be a generalization so bear with me, I’m sure there are exceptions.) For example, technology limitations are sometimes ignored when it comes to developing the desired look of the game. This is good and bad to me. It lets creative freedom run free but may end up with a vision that cannot be implemented. For the most part though, I think this is a good thing at the beginning of development. I’m sure that is why we have been recently graced with visual powerhouses like Okami.

Where it doesn’t work out so well is when production swings towards quick changes that improve the output image but can’t be maintained long term. For example, implementing a screen-space effect that looks great but uses an excessive amount of processing and will never get your game running at the target framerate. This kind of thing definitely gives an immediate “cool!” response from people who see the change but threatens long term scheduling when it inevitably has to be changed to ship the title.

I think my coworker put it succinctly when he described the difference between the production of Western and Japanese games. “Early screenshots for Western games look worse than when the game ships. Japanese games look great in early footage but often end up looking worse when concessions have to be made to finish the game.” I’m not saying one way is better than the other – I’m still a newbie in the Japanese development style – but as someone who comes from a technical background it’s a bit scary at times. I can’t dispute that in some ways it does allow more freedom of experimentation. I’m sure some times this type of development style has resulted in finding an interesting new technique.

This development style in general meshes with my cultural experience of living here. It has been oft said that Japan puts more importance on image than other cultures and it certainly appears to be true. For example the excessive packaging put on consumer products, even inexpensive ones. Packaging within packaging. Individually wrapped pieces of bread. Even places as world wide and standard as Subway Sandwiches has much better packaging and presentation in Japan.

This extends to people as well. Commuting to work in the morning in Tokyo I’ve seen a much higher percentage of people dressing nicely than I ever saw living in California. This is true seven days a week. Sure, it isn’t true for everyone but if you come here you will notice it too. I’m certain this ties into the “presentation culture”. This experience has been interesting and enlightening in many ways.

What do you think the primary difference is between the average Japanese and Western game?

Setting Goals

Tuesday, June 24th, 2008

One tip I’ve gotten recently that I wanted to pass on to anyone reading this, regarding becoming more successful, is setting explicit goals for yourself. I’ve found that just the simple act of writing down what I want to accomplish has begun to massively increase my focus on improving myself. Here’s something to try; it doesn’t take more than a few minutes to get started and might help you too.

  1. Think about 10 goals you want to accomplish in the next year. Write/type them down somewhere. These can be anything – work, personal life, whatever – and even goals that seem outrageously difficult but be honest. Write down things you really want to do.
  2. Look over your 10 goals again and prioritize them with your most important goal at the top.
  3. Take your top goal and break it down into sub-tasks. Still looks pretty hard to accomplish, right? If not, great! You can do it quickly. If you’re like me though most of your goals seem like they are far off or may be unclear on exactly how to reach them.
  4. If your sub-tasks are still big and seem hard to accomplish, repeat step 3 over and over until your sub-tasks are clear and can be completed in a short amount of time – less than a day. If you’re busy like me break them down into ridiculously small tasks that can be finished in minutes.
  5. You now have a list of tasks that you can do, day by day, to come closer to reaching your goal. Now, do at least one EVERY DAY! If you do that, you can be confident you are coming closer to achieving your goal.

For example, one of my goals is “do the graphic design layout of an article in +81 magazine”. See what I mean about picking things that seem impossible? At the moment I’m barely scratching the surface of my studies of graphic design. It’s not my top goal (can’t reveal that, sorry) but it is something I’m having a ton of fun with and I would be extremely proud to accomplish that goal in the next year.

The point is that if I want to achieve it I need to start somewhere. Even if I don’t complete the specific goal in a year I will be WAY closer to being able to achieve it than if I didn’t put the thought into it and keep doing at least something every day.

Again, I just started doing this about a week ago but I already feel more focused and am accomplishing more of what I want to be doing. Give it a shot.

Graphic Design

Saturday, June 21st, 2008

I’ve really been getting into graphic design recently, as I may have already mentioned. I’ve been absorbing as much information as I can about it – books, magazines, and websites; the works. Japan, being very outward image centric, is an awesome place to be if you are into graphic design. Creative designs can be seen on nearly any corner of Tokyo and there are tons of really well put together books and magazines.

There is just something so attractive and interesting to me about artistic, funky, and abstract logo and graphic design. In gaming the most well known example of the marriage of graphic design, culture, and technology is the WipeOut series of racing games from Sony Europe. They worked closely with a graphic design firm called The Designers Republic (whose website is sadly woefully out of date).

I don’t know if Sony is still working with them on the upcoming WipeOut HD or not but that website has captured both the feel of TDR’s original designs as well as my imagination. If you have any interest in this topic, please go to that website. Look at the amount of detail put into fleshing out the world of that game. The fake corporate sponsors of each one of the futuristic racing teams, their logos, fake product placement on the tracks, etc. Go to the environments page and check out all the little logos and color schemes. Just awesome.

Due to this blooming interest I’ve taken up my hand at working with Adobe Illustrator and am working to improve my skills. Borrowing from other ideas to start (never a bad idea in any field, IMO, learn from the pros!), I’ve been practicing with the software and have created some basic designs. I have had a spare domain name sitting around for a while, so my plan is to take that domain and make it my own personal graphic design playground. I might as well have an identity for my designs as well, so I’ll use it for that too.

You can find two designs on the site right now and can expect to see more in the future.

My site: guile(zero) . graphic design

Edit: This is another design firm I quite like. Capacitor Design Network. Here is a site they designed that is quite attractive Delicious Monster.

Korean Game Magazine

Wednesday, June 18th, 2008


Korean Game Magazine

Well, now my stupid cos-play picture has made it into a Korean magazine by the name of “Gamerz”. I hadn’t heard of it before, nor can I read what it says – if any of you can read the caption to the picture please post in the comments on what it says.

There’s other things I would rather be known for but hey, I’ll take what I can get. :-)

Tokyo Soccer

Thursday, June 12th, 2008


FC Tokyo Fan Flags

Last weekend I went with some friends to watch a tournament match between FC Tokyo and Tokyo Verde. It was not a normal league game so the stadium was not full but there were still plenty of flag waving and singing supporters to make it interesting.

This was the first professional soccer game I have ever been to so it was a good time out. From my seats it was kind of hard to see what was going on because the field is so big. That and the Suntory premium malts that both clouded my ability to pay attention to the game but made yelling and waving flags around more fun.

The strangest part for me, which must be par for the course for my friends from Europe and the rest of the world, was the constant singing. Literally, almost non-stop throughout the entire game. There were also cheer squad guys who appeared to have no official affiliation with the team pumping up the crowd with megaphones. Half the time they weren’t even watching the game. I guess they must love karaoke.

Click the picture to head to flickr where there are more photos if you’re interested.

Captain Morgan in Japan

Friday, June 6th, 2008


Captain Morgan with Treasure

Here’s the scene: I’m in a Mexican restaurant in Ebisu. Mexican restaurant’s are not a dime a dozen in Tokyo like they are in Northern California. They are fairly rare. I’m enjoying some tacos and a quesadilla after a long week while sitting at the bar because there were no tables available.

During the course of dinner, my friend and I who were eating were surprised to see two tall, slender, hot girls come in promoting Captain Morgan Vanilla Spiced Rum. They were wearing hot pants, cowboy hats with lights on them, tank tops… the works. If you’ve been to clubs or bars in a major US city you’ve likely seen a similar type of thing. Hot women promoting alcohol or cigarettes. Nothing new but I was surprised to see it so randomly in a restaurant.

What happened next blew my mind. After about 20 minutes of those girls promoting Captain Morgan products to the customers, Captain Morgan himself comes in holding a huge treasure chest filled with pirate booty (one must assume). The actor was an American guy and was incredibly loud – he did a pretty good job. Basically he had customers that he picked out randomly pick a key from a key ring of many keys, “the keys to adventure” (I guess that’s an analogy for the rum? get drunk and adventure?), and then if they picked correctly the lock would open and they would get a t-shirt or some such. Captain Morgan was speaking English exclusively so it was funny to see the Japanese customers talk to him in English as well when responding to his ridiculous pirate themed banter.

Unfortunately the picture quality here is not very good. Clearly I have to end this post by asking – Got a little Captain in You?

Succes in the Game Business

Wednesday, June 4th, 2008

Something I’ve been thinking about a lot recently is how to be successful long term in the game business but most of what I’m thinking of is applicable to anything. I’m writing this for myself as much as anyone else to ingrain these ideas in my mind. I’m not trying to shove an advice column down your throat as I’m not hyper successful (yet… ha!) and am hardly in a position to do so with any authority. A lot of this is straightforward common sense but losing sight of it is where it is easy to go wrong. This isn’t the right plan for everyone either, it is possible to become successful in many ways. Ok, disclaimers are out of the way. Let’s start.

Be good at your job

I’m the first to admit, this sounds stupid and obvious. Let’s file this in the “duh” category.

The point is, the easiest way to get recognition and respect of your peers to be good at what you do. Whatever that is, be excellent. In the game industry there are many people who I believe became the successes they are today largely through being good at their jobs. John Carmack and Tim Sweeney both possess excellent technical minds and built businesses around their abilities. Lets not ignore other people’s contributions on the games and technologies those two created but by being good in the first place, other people will want to work with you. Which leads us to…

Be a person other people want to meet

One man/woman businesses where the person is highly successful are rare. Nearly everything in this world requires human communication and cooperation to successfully accomplish. The lone t-shirt designer still needs t-shirt manufacturers and a place to sell them, etc. If you are someone other people want to meet, it will be significantly easier to find and create relationships with the people whom you can mutually benefit one another.

How do you accomplish this? There are many factors that go into this, I believe. The first of which was the first point – be good at your job. If I’m looking to outsource some 3D modeling work, who would I rather pick? The guy who makes awesome models or the mediocre guy who is just doing his job for the cash?

Being charismatic certainly helps significantly as well. Some people are born with natural charisma, others have to work at it. I think a lot of it has to do with being confident and genuinely interested in what other people are doing and think. Lets take John Romero in his ION Storm days. He worked on some high profile games, so I’m going go assume that he was good at what he did. He built a notorious persona through his bravado and smack-talk surrounding the Daikatana game. Anyone remember the “make you my bitch” ad campaign? If you are going to go all out like that you better be able to back it up. Unfortunately for John, it didn’t happen (I won’t presume to know why), but you can’t deny that a lot of people knew who he was and were interested in what he was doing. There are other examples of this “persona” type in well known game developers – how about Tomonobu Itagaki from Team Ninja. (His interviews are epic. Here’s a recent one.)

Another factor is just straight up having interesting hobbies. Most things can be interesting, honestly. If you can genuinely talk passionately about something it is an attractor. People are interested in others who can speak with strength and knowledge about subjects that they themselves may not have a whole lot of interest in. There are certain hobbies that are likely more interesting to the average game developer, so if you want to go Machiavelli picking those might help you get inroads even faster. I’ll leave figuring that out as an exercise for the reader. Note that I have seen people claim interest in things without having true interest. I felt that it didn’t seem that genuine but it can project a genuine image if pulled of right. That’s a little bit too much for me though.

Finally, look professional. This differs in different industries, for example in game development a suit is rarely necessary (but wearing one anyways can be striking!) but there is no excuse for looking like a slob. As much as I like fashion and clothes this is hard for me to do on a daily basis still. It’s a lot easier to slap on jeans, a t-shirt, and sneakers then it is to put a little more effort into your wardrobe. Especially when you are sleepy in the morning. I believe it is worth it though and it is something I am working on.

Network

As discussed previously, you’re going to need a good network of business associates to really make it in most businesses. These could be business partners in your own small business or someone you met at a seminar that recommends you for a job at the company of your dreams.

If you are shy, basically my advice is to figure out why that is and get over it. Obviously that is a gross oversimplification but I can’t help in that area. What I do know is that confident and relaxed people are more successful because they can communicate more clearly.

I personally feel I could be much stronger in this area but the key is to make the effort. It has to be mutual though, no one wants to network with people where the relationship is 100% one sided. You need to be able to offer something to them as well. See points 1 and 2.

Develop your good points, don’t bother trying to fix weak points

Be honest with yourself. You know what you are good at and what you aren’t. In your professional career, focus on the good and avoid situations where you are forced to use the bad. It will only make you look better. Plus, you’ll be getting better at the skills you possess that are already valuable.

This goes for people who would rather work for someone else as well as for those who want to start their own business. If you are an amazing technical mind but suck at communicating with people and want to start a company then partner up with someone who can handle the business and communication.

Have “balls”

This is nebulous but important. You can’t always be afraid to try to do something or make a risky decision. This doesn’t mean be stupid; first analyze whatever situation you are considering with all the brain power you can muster. But when you see an opportunity, jump on it.

Ebisu Graffiti

Sunday, June 1st, 2008


Ebisu Graffiti

While Tokyo is much cleaner than other big cities I’ve visited throughout the world there is still plenty of street art and graffiti to find if you know where to look for it.

I went out exploring over the weekend for an hour or two in Shibuya-ku (Ebisu, Hiroo, Daikanyama) and found plenty of examples. There was some really cool stuff but sadly plenty of just messy scribble tags as well.

I get some ideas from the really good stuff when it comes to graphic design. Most of the street art is garbage but when you find something that looks really great it can be a moment of inspiration.

Fashion I Like: My Pen

Sunday, June 1st, 2008


My Pen

This pen may look completely ridiculous (in a fun way! it’s covered in rhinestones) but it certainly catches everyone’s eye.

Especially enjoyable is using it during business meetings!

Special thanks go to Mika for making it for me. You rule.