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	<title>Comments on: Projected Image &#8211; Games and Beyond</title>
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	<description>Mark Cooke's - personal and game development notes.</description>
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		<title>By: mark</title>
		<link>http://www.gmixer.com/archives/56/comment-page-1#comment-67</link>
		<dc:creator>mark</dc:creator>
		<pubDate>Fri, 11 Jul 2008 13:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.guilezero.com/wp/?p=56#comment-67</guid>
		<description>Thanks Ian. The game industry is a business worldwide, Japan is no different.&lt;br/&gt;&lt;br/&gt;I honestly believe that the reason that &quot;weird&quot; games, from a Western perspective, get signed is due to Japanese culture. Certain creative values are appreciated differently here along with business obligation.&lt;br/&gt;&lt;br/&gt;In Japan, if you have done something for someone else, they are obligated to repay you in some way to maintain the relationship. This is true internationally but it is taken VERY seriously here. So, for example, if I make a game that makes you money - you, as a publisher, are much more likely to publish my next absolutely insane game out of obligation.</description>
		<content:encoded><![CDATA[<p>Thanks Ian. The game industry is a business worldwide, Japan is no different.</p>
<p>I honestly believe that the reason that &#8220;weird&#8221; games, from a Western perspective, get signed is due to Japanese culture. Certain creative values are appreciated differently here along with business obligation.</p>
<p>In Japan, if you have done something for someone else, they are obligated to repay you in some way to maintain the relationship. This is true internationally but it is taken VERY seriously here. So, for example, if I make a game that makes you money &#8211; you, as a publisher, are much more likely to publish my next absolutely insane game out of obligation.</p>
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		<title>By: enb</title>
		<link>http://www.gmixer.com/archives/56/comment-page-1#comment-65</link>
		<dc:creator>enb</dc:creator>
		<pubDate>Wed, 09 Jul 2008 19:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.guilezero.com/wp/?p=56#comment-65</guid>
		<description>Fascinating subject. People have put it much more eloquently in the past than I am here, but I seem to feel like most games in america, because they need to hit specific financial targets end up being a copy of another game, because they know if that one hit those numbers- then another one will probably do the same. I dont know if thats the same situation in Japan. Maybe it is?&lt;br/&gt;I think both you and steves insights of the &quot;lone wolf vs the team&quot;, across cultures and media are really fun to think about- and right on point. So true so true. Thanks for the posts. Really great stuff.&lt;br/&gt;Ian</description>
		<content:encoded><![CDATA[<p>Fascinating subject. People have put it much more eloquently in the past than I am here, but I seem to feel like most games in america, because they need to hit specific financial targets end up being a copy of another game, because they know if that one hit those numbers- then another one will probably do the same. I dont know if thats the same situation in Japan. Maybe it is?<br />I think both you and steves insights of the &#8220;lone wolf vs the team&#8221;, across cultures and media are really fun to think about- and right on point. So true so true. Thanks for the posts. Really great stuff.<br />Ian</p>
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		<title>By: mark</title>
		<link>http://www.gmixer.com/archives/56/comment-page-1#comment-63</link>
		<dc:creator>mark</dc:creator>
		<pubDate>Tue, 08 Jul 2008 03:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.guilezero.com/wp/?p=56#comment-63</guid>
		<description>Interesting... from my personal experience I&#039;d definitely agree that the concept of self sacrifice for the greater whole is highly respected here. It&#039;s respected pretty much everywhere but it seems that it is really ingrained in the Japanese work culture.&lt;br/&gt;&lt;br/&gt;Sometimes to its benefit and sometimes to its detriment. I&#039;ve heard about plenty of cases where people are putting in heroic hours with no real purpose just because someone else on the team is also. That&#039;s also related to the group mentality you mentioned too, huh.&lt;br/&gt;&lt;br/&gt;Then again many of the most successful people I&#039;ve met in Japan in the game industry are bucking the established trends.</description>
		<content:encoded><![CDATA[<p>Interesting&#8230; from my personal experience I&#8217;d definitely agree that the concept of self sacrifice for the greater whole is highly respected here. It&#8217;s respected pretty much everywhere but it seems that it is really ingrained in the Japanese work culture.</p>
<p>Sometimes to its benefit and sometimes to its detriment. I&#8217;ve heard about plenty of cases where people are putting in heroic hours with no real purpose just because someone else on the team is also. That&#8217;s also related to the group mentality you mentioned too, huh.</p>
<p>Then again many of the most successful people I&#8217;ve met in Japan in the game industry are bucking the established trends.</p>
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		<title>By: Steve</title>
		<link>http://www.gmixer.com/archives/56/comment-page-1#comment-62</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Mon, 07 Jul 2008 07:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.guilezero.com/wp/?p=56#comment-62</guid>
		<description>The president of my company recently traveled to Tokyo for a business conference.&lt;br/&gt;&lt;br/&gt;One of the things he told us when he got back is that he learned that Japanese games emphasize different player experiences than western games.  Western games tend to portray a &quot;lone wolf&quot; character coming up through impossible odds to single-handedly bring about some world-saving result.  Principles of individuality and non-conformism resonate better with the audience.&lt;br/&gt;&lt;br/&gt;In contrast, Japanese games tend to reward working within a group, conforming to those group&#039;s rules and reward leadership and sacrifice.  The story arcs are often as dramatic, but emphasize the restoration of balance over the conquest of a foe.&lt;br/&gt;&lt;br/&gt;I thought it was really interesting insight and typical of the very soft-spoken thoughtful head of the studio.</description>
		<content:encoded><![CDATA[<p>The president of my company recently traveled to Tokyo for a business conference.</p>
<p>One of the things he told us when he got back is that he learned that Japanese games emphasize different player experiences than western games.  Western games tend to portray a &#8220;lone wolf&#8221; character coming up through impossible odds to single-handedly bring about some world-saving result.  Principles of individuality and non-conformism resonate better with the audience.</p>
<p>In contrast, Japanese games tend to reward working within a group, conforming to those group&#8217;s rules and reward leadership and sacrifice.  The story arcs are often as dramatic, but emphasize the restoration of balance over the conquest of a foe.</p>
<p>I thought it was really interesting insight and typical of the very soft-spoken thoughtful head of the studio.</p>
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		<title>By: mark</title>
		<link>http://www.gmixer.com/archives/56/comment-page-1#comment-61</link>
		<dc:creator>mark</dc:creator>
		<pubDate>Sun, 06 Jul 2008 07:46:00 +0000</pubDate>
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		<description>I meant to add, I&#039;m enjoying reading about your ventures into the Kiwi game development culture as well, Steve.</description>
		<content:encoded><![CDATA[<p>I meant to add, I&#8217;m enjoying reading about your ventures into the Kiwi game development culture as well, Steve.</p>
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		<title>By: mark</title>
		<link>http://www.gmixer.com/archives/56/comment-page-1#comment-60</link>
		<dc:creator>mark</dc:creator>
		<pubDate>Sun, 06 Jul 2008 07:45:00 +0000</pubDate>
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		<description>Heh! Surely the 10 millionth formulaic spiky-haired amnesia RPG game must be understood by everyone at this point, no? :-)&lt;br/&gt;&lt;br/&gt;What interested me about the situation was the cultural differences of approach. And how it affects both creativity and the business. There is certainly something to learn from it, both the good and bad.</description>
		<content:encoded><![CDATA[<p>Heh! Surely the 10 millionth formulaic spiky-haired amnesia RPG game must be understood by everyone at this point, no? :-)</p>
<p>What interested me about the situation was the cultural differences of approach. And how it affects both creativity and the business. There is certainly something to learn from it, both the good and bad.</p>
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		<title>By: Steve</title>
		<link>http://www.gmixer.com/archives/56/comment-page-1#comment-59</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Sat, 05 Jul 2008 08:48:00 +0000</pubDate>
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		<description>The primary difference is that Japanese games make no damn sense.</description>
		<content:encoded><![CDATA[<p>The primary difference is that Japanese games make no damn sense.</p>
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