SimplePath – Pathfinding for Unity

A colleague of mine, Alex Kring, has just released an AI pathfinding solution for Unity that is easy to use, performs well, and is inexpensive.

If you are building games in Unity and want to easily get an AI agent moving around in your world you should definitely check out SimplePath.

More information about the project can be found on the Unity forum.

Here’s a video outlining the high level features:



2 Responses to “SimplePath – Pathfinding for Unity”

  1. Brandon Wu says:

    Great! I struggled with A* Pathfinding for a good part of last year on Megan and the Giant. Definitely something a lot of Unity devs will need.

  2. Mark Cooke says:

    Hey Brandon – cool, I definitely encourage you to check it out. Alex is very responsive on the forums and if you have any questions he’d surely respond to them there.