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	<title>Comments on: The Paradox of Choice</title>
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	<description>Mark Cooke's - personal and game development notes.</description>
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		<title>By: Linkreincarnate</title>
		<link>http://www.gmixer.com/archives/454/comment-page-1#comment-383</link>
		<dc:creator>Linkreincarnate</dc:creator>
		<pubDate>Mon, 10 May 2010 15:17:58 +0000</pubDate>
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		<description>This kind of reminds me of the aversion people have to stopping the game when losing at a game such as slots or blackjack. I think it had to do with sunk costs though.</description>
		<content:encoded><![CDATA[<p>This kind of reminds me of the aversion people have to stopping the game when losing at a game such as slots or blackjack. I think it had to do with sunk costs though.</p>
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		<title>By: beamjack</title>
		<link>http://www.gmixer.com/archives/454/comment-page-1#comment-359</link>
		<dc:creator>beamjack</dc:creator>
		<pubDate>Tue, 02 Feb 2010 07:25:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gmixer.com/?p=454#comment-359</guid>
		<description>You may also be interested in reading Blink, by Malcom Gladwell and How We Decide, by Jonah Lehrer. I recently lead the former on a flight and it was pretty interesting. How We Decide was much more in depth though.</description>
		<content:encoded><![CDATA[<p>You may also be interested in reading Blink, by Malcom Gladwell and How We Decide, by Jonah Lehrer. I recently lead the former on a flight and it was pretty interesting. How We Decide was much more in depth though.</p>
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		<title>By: Mark Cooke</title>
		<link>http://www.gmixer.com/archives/454/comment-page-1#comment-358</link>
		<dc:creator>Mark Cooke</dc:creator>
		<pubDate>Sun, 31 Jan 2010 18:21:21 +0000</pubDate>
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		<description>Cool, thanks for the link. Looks like that person read the same book, the examples they gave were also referenced in The Paradox of Choice.</description>
		<content:encoded><![CDATA[<p>Cool, thanks for the link. Looks like that person read the same book, the examples they gave were also referenced in The Paradox of Choice.</p>
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		<title>By: Emmeline</title>
		<link>http://www.gmixer.com/archives/454/comment-page-1#comment-357</link>
		<dc:creator>Emmeline</dc:creator>
		<pubDate>Sun, 31 Jan 2010 18:19:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gmixer.com/?p=454#comment-357</guid>
		<description>This post is very reminiscent of this other one, and another prior post on the same blog:

http://www.psychologyofgames.com/2010/01/04/loss-aversion-achievements-and-trial-conversions/</description>
		<content:encoded><![CDATA[<p>This post is very reminiscent of this other one, and another prior post on the same blog:</p>
<p><a href="http://www.psychologyofgames.com/2010/01/04/loss-aversion-achievements-and-trial-conversions/" rel="nofollow">http://www.psychologyofgames.com/2010/01/04/loss-aversion-achievements-and-trial-conversions/</a></p>
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