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	<title>Comments on: Announcing: Prescription for Sleep</title>
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	<description>Mark Cooke's - personal and game development notes.</description>
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		<title>By: Will Smarter Phones Make Us Better Sleepers? &#124; Sleep Talking Man &#124; Sleeping Man Talking &#124; Sleep Talkin Man</title>
		<link>http://www.gmixer.com/archives/184/comment-page-1#comment-363</link>
		<dc:creator>Will Smarter Phones Make Us Better Sleepers? &#124; Sleep Talking Man &#124; Sleeping Man Talking &#124; Sleep Talkin Man</dc:creator>
		<pubDate>Fri, 12 Feb 2010 09:51:58 +0000</pubDate>
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		<description>[...] Mark Cooke and composer Norihiko Hibino worked together to create “Prescription for Sleep.” They describe [...]</description>
		<content:encoded><![CDATA[<p>[...] Mark Cooke and composer Norihiko Hibino worked together to create “Prescription for Sleep.” They describe [...]</p>
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		<title>By: Prescription for Sleep Lite is #1 in Japanese app store &#171; Mark Cooke&#8217;s G-Mixer</title>
		<link>http://www.gmixer.com/archives/184/comment-page-1#comment-197</link>
		<dc:creator>Prescription for Sleep Lite is #1 in Japanese app store &#171; Mark Cooke&#8217;s G-Mixer</dc:creator>
		<pubDate>Fri, 10 Apr 2009 05:56:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.gmixer.com/?p=184#comment-197</guid>
		<description>[...] &amp; Fitness&#8221; section of the Japanese Apple application store the free version of Prescription for Sleep is the most popular [...]</description>
		<content:encoded><![CDATA[<p>[...] &amp; Fitness&#8221; section of the Japanese Apple application store the free version of Prescription for Sleep is the most popular [...]</p>
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		<title>By: Scripting cocos2d-iPhone actions with XML, part 2 &#171; Mark Cooke&#8217;s G-Mixer</title>
		<link>http://www.gmixer.com/archives/184/comment-page-1#comment-162</link>
		<dc:creator>Scripting cocos2d-iPhone actions with XML, part 2 &#171; Mark Cooke&#8217;s G-Mixer</dc:creator>
		<pubDate>Mon, 16 Mar 2009 07:16:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gmixer.com/?p=184#comment-162</guid>
		<description>[...] finish the discussion of the XML sequencing script system I created for Prescription for Sleep. If you haven&#8217;t read part 1 one yet, please do so [...]</description>
		<content:encoded><![CDATA[<p>[...] finish the discussion of the XML sequencing script system I created for Prescription for Sleep. If you haven&#8217;t read part 1 one yet, please do so [...]</p>
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		<title>By: Scripting cocos2d-iPhone actions with XML, part 2 &#171; Mark Cooke&#8217;s G-Mixer</title>
		<link>http://www.gmixer.com/archives/184/comment-page-1#comment-163</link>
		<dc:creator>Scripting cocos2d-iPhone actions with XML, part 2 &#171; Mark Cooke&#8217;s G-Mixer</dc:creator>
		<pubDate>Mon, 16 Mar 2009 07:16:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gmixer.com/?p=184#comment-163</guid>
		<description>[...] finish the discussion of the XML sequencing script system I created for Prescription for Sleep. If you haven&#8217;t read part 1 one yet, please do so [...]</description>
		<content:encoded><![CDATA[<p>[...] finish the discussion of the XML sequencing script system I created for Prescription for Sleep. If you haven&#8217;t read part 1 one yet, please do so [...]</p>
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		<title>By: Scripting cocos2d-iPhone actions with XML, part 1 &#171; Mark Cooke&#8217;s G-Mixer</title>
		<link>http://www.gmixer.com/archives/184/comment-page-1#comment-161</link>
		<dc:creator>Scripting cocos2d-iPhone actions with XML, part 1 &#171; Mark Cooke&#8217;s G-Mixer</dc:creator>
		<pubDate>Fri, 13 Mar 2009 01:29:30 +0000</pubDate>
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		<description>[...] recent Prescription for Sleep (“P4S”) project I programmed was envisioned from the beginning as a music visualizer that [...]</description>
		<content:encoded><![CDATA[<p>[...] recent Prescription for Sleep (“P4S”) project I programmed was envisioned from the beginning as a music visualizer that [...]</p>
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		<title>By: Mark Cooke</title>
		<link>http://www.gmixer.com/archives/184/comment-page-1#comment-157</link>
		<dc:creator>Mark Cooke</dc:creator>
		<pubDate>Tue, 10 Mar 2009 23:40:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gmixer.com/?p=184#comment-157</guid>
		<description>Thanks for the kind words Steve. Glad to hear it had its intended effect, heh.

It was actually kind of a challenge working on something that is supposed to make you feel sleepy. I kept adding more and more layers onto the visualizers because I thought it made them more visually interesting. Eventually they got too busy though.

We ended up cutting them back and removing some elements and making everything slower to make it more of a sleepy dream like atmosphere.</description>
		<content:encoded><![CDATA[<p>Thanks for the kind words Steve. Glad to hear it had its intended effect, heh.</p>
<p>It was actually kind of a challenge working on something that is supposed to make you feel sleepy. I kept adding more and more layers onto the visualizers because I thought it made them more visually interesting. Eventually they got too busy though.</p>
<p>We ended up cutting them back and removing some elements and making everything slower to make it more of a sleepy dream like atmosphere.</p>
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	<item>
		<title>By: Steve</title>
		<link>http://www.gmixer.com/archives/184/comment-page-1#comment-156</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Tue, 10 Mar 2009 16:44:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gmixer.com/?p=184#comment-156</guid>
		<description>I started watching the video on the Mission-One website and got about halfway through before I blacked out and regained consciousness five minutes later, feeling refreshed.  :-)

Seriously, though, very cool art piece.  I especially like this bit:

&quot;High-Quality Sound with Therapeutic Frequencies
The music in Prescription for Sleep contains some inaudible frequencies in the 50-60 kHz range, which replicate frequencies found in nature, such as those of a murmuring forest stream. These 24-bit, 96 kHz recordings were created using special mastering techniques, and have a bandwidth that standard sound sources cannot duplicate.&quot;

Neat!</description>
		<content:encoded><![CDATA[<p>I started watching the video on the Mission-One website and got about halfway through before I blacked out and regained consciousness five minutes later, feeling refreshed.  :-)</p>
<p>Seriously, though, very cool art piece.  I especially like this bit:</p>
<p>&#8220;High-Quality Sound with Therapeutic Frequencies<br />
The music in Prescription for Sleep contains some inaudible frequencies in the 50-60 kHz range, which replicate frequencies found in nature, such as those of a murmuring forest stream. These 24-bit, 96 kHz recordings were created using special mastering techniques, and have a bandwidth that standard sound sources cannot duplicate.&#8221;</p>
<p>Neat!</p>
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